I’m a Founding ML Engineer at AIRecruitPro, an open-source contributor, and a self-taught builder who likes learning by making things from scratch.
Most of my work sits somewhere between AI systems, product engineering, and startups. I care about building useful software, understanding the lower-level pieces behind modern ML, and moving quickly from rough idea to something real.
I spend a lot of time around multimodal models, GPU-accelerated training, ML infrastructure, and small tools that remove friction from everyday work.
Lately I’ve been digging into GPU kernels, memory bandwidth, and matrix multiplication performance.
Metal compute shader experiments for SGEMM (4x4 tiles) that explore Apple GPU optimization and benchmarking.
AI agent that helps you learn TinyGrad and keeps you updated on bounties, featuring RAG with ChromaDB and GPT integration.
Ask Dr. Andrew Huberman questions and receive answers directly from his podcast episodes.
A tool that renames screenshots immediately based on the context in the screenshot.